Difference between revisions of "IPhone iOS 4 Development Essentials"

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<google>BUY_IOS4</google>
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This eBook is currently under development and is scheduled for completion in March 2011. The goal of this book is to provide the essential knowledge necessary to develop iOS 4 based applications to run on the iPhone.
 
  
 
== Table of Contents ==
 
== Table of Contents ==
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#* [[The iPhone iOS 4 Media Layer|Open Audio Library (OpenAL)]]
 
#* [[The iPhone iOS 4 Media Layer|Open Audio Library (OpenAL)]]
 
#* [[The iPhone iOS 4 Media Layer|Media Player framework (MediaPlayer.framework)]]
 
#* [[The iPhone iOS 4 Media Layer|Media Player framework (MediaPlayer.framework)]]
#* [[The iPhone iOS 4 Media Layer|Core Midi Framework (CoreMIDI.framework)]]<br><br>
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#* [[The iPhone iOS 4 Media Layer|Core Midi Framework (CoreMIDI.framework)]]<br><br><htmlet>ezoictoc1</htmlet>
 
# [[The iPhone iOS 4 Core Services Layer]]
 
# [[The iPhone iOS 4 Core Services Layer]]
 
#* [[The iPhone iOS 4 Core Services Layer|Address Book framework (AddressBook.framework)]]
 
#* [[The iPhone iOS 4 Core Services Layer|Address Book framework (AddressBook.framework)]]
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#* [[Creating a Navigation based iOS 4 iPhone Application using TableViews|Implementing the Functionality of the Second View Controller]]
 
#* [[Creating a Navigation based iOS 4 iPhone Application using TableViews|Implementing the Functionality of the Second View Controller]]
 
#* [[Creating a Navigation based iOS 4 iPhone Application using TableViews|Popping the View Controller off the Navigation Controller Stack]]
 
#* [[Creating a Navigation based iOS 4 iPhone Application using TableViews|Popping the View Controller off the Navigation Controller Stack]]
#* [[Creating a Navigation based iOS 4 iPhone Application using TableViews|Adding the Navigation Code]]<br><br>
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#* [[Creating a Navigation based iOS 4 iPhone Application using TableViews|Adding the Navigation Code]]<br><br><htmlet>ezoictoc2</htmlet>
 
# [[Using the UIPickerView and UIDatePicker Components in iOS 4 iPhone Applications]]
 
# [[Using the UIPickerView and UIDatePicker Components in iOS 4 iPhone Applications]]
 
#* [[Using the UIPickerView and UIDatePicker Components in iOS 4 iPhone Applications|The DatePicker and PickerView Components]]
 
#* [[Using the UIPickerView and UIDatePicker Components in iOS 4 iPhone Applications|The DatePicker and PickerView Components]]
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#* [[An Example SQLite based iOS 4 iPhone Application|Implementing Code to Extract Data from the SQLite Database]]
 
#* [[An Example SQLite based iOS 4 iPhone Application|Implementing Code to Extract Data from the SQLite Database]]
 
#* [[An Example SQLite based iOS 4 iPhone Application|Designing the User Interface]]
 
#* [[An Example SQLite based iOS 4 iPhone Application|Designing the User Interface]]
#* [[An Example SQLite based iOS 4 iPhone Application|Building and Running the Application]]<br><br>
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#* [[An Example SQLite based iOS 4 iPhone Application|Building and Running the Application]]<br><br><htmlet>ezoictoc3</htmlet>
 
# [[Working with iOS 4 iPhone Databases using Core Data]]
 
# [[Working with iOS 4 iPhone Databases using Core Data]]
 
#* [[Working with iOS 4 iPhone Databases using Core Data|The Core Data Stack]]
 
#* [[Working with iOS 4 iPhone Databases using Core Data|The Core Data Stack]]
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#* [[Drawing iOS 4 iPhone 2D Graphics with Quartz|Points, Coordinates and Pixels]]
 
#* [[Drawing iOS 4 iPhone 2D Graphics with Quartz|Points, Coordinates and Pixels]]
 
#* [[Drawing iOS 4 iPhone 2D Graphics with Quartz|The Graphics Context]]
 
#* [[Drawing iOS 4 iPhone 2D Graphics with Quartz|The Graphics Context]]
#* [[Drawing iOS 4 iPhone 2D Graphics with Quartz|Working with Colors in Quartz 2D]]<br><br>
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#* [[Drawing iOS 4 iPhone 2D Graphics with Quartz|Working with Colors in Quartz 2D]]<br><br><htmlet>ezoictoc4</htmlet>
 
# [[An iOS 4 iPhone Graphics Drawing Tutorial using Quartz 2D]]
 
# [[An iOS 4 iPhone Graphics Drawing Tutorial using Quartz 2D]]
 
#* [[An iOS 4 iPhone Graphics Drawing Tutorial using Quartz 2D|The iOS iPhone Drawing Example Application]]
 
#* [[An iOS 4 iPhone Graphics Drawing Tutorial using Quartz 2D|The iOS iPhone Drawing Example Application]]
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#* [[Basic iOS 4 iPhone Animation using Core Animation|Detecting Screen Touches and Performing the Animation]]
 
#* [[Basic iOS 4 iPhone Animation using Core Animation|Detecting Screen Touches and Performing the Animation]]
 
#* [[Basic iOS 4 iPhone Animation using Core Animation|Building and Running the Animation Application]]<br><br>
 
#* [[Basic iOS 4 iPhone Animation using Core Animation|Building and Running the Animation Application]]<br><br>
 +
# [[Playing Audio on an iPhone using AVAudioPlayer (iOS 4)]]
 +
#* [[Playing Audio on an iPhone using AVAudioPlayer (iOS 4)|Support Audio Formats]]
 +
#* [[Playing Audio on an iPhone using AVAudioPlayer (iOS 4)|Receiving Playback Notifications]]
 +
#* [[Playing Audio on an iPhone using AVAudioPlayer (iOS 4)|Controlling and Monitoring Playback]]
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#* [[Playing Audio on an iPhone using AVAudioPlayer (iOS 4)|Creating the iPhone Audio Example Application]]
 +
#* [[Playing Audio on an iPhone using AVAudioPlayer (iOS 4)|Adding the AVFoundation Framework]]
 +
#* [[Playing Audio on an iPhone using AVAudioPlayer (iOS 4)|Adding an Audio File to the Project Resources]]
 +
#* [[Playing Audio on an iPhone using AVAudioPlayer (iOS 4)|Creating Actions and Outlets]]
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#* [[Playing Audio on an iPhone using AVAudioPlayer (iOS 4)|Implementing the Action Methods]]
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#* [[Playing Audio on an iPhone using AVAudioPlayer (iOS 4)|Creating Initializing the AVAudioPlayer Object]]
 +
#* [[Playing Audio on an iPhone using AVAudioPlayer (iOS 4)|Implementing the AVAudioPlayerDelegate Protocol Methods]]
 +
#* [[Playing Audio on an iPhone using AVAudioPlayer (iOS 4)|Designing the User Interface]]
 +
#* [[Playing Audio on an iPhone using AVAudioPlayer (iOS 4)|Releasing Memory]]
 +
#* [[Playing Audio on an iPhone using AVAudioPlayer (iOS 4)|Building and Running the Application]]<br><br>
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# [[Recording Audio on an iPhone with AVAudioRecorder (iOS 4)]]
 +
#* [[Recording Audio on an iPhone with AVAudioRecorder (iOS 4)|An Overview of the iPhone AVAudioRecorder Tutorial]]
 +
#* [[Recording Audio on an iPhone with AVAudioRecorder (iOS 4)|Creating the Recorder Project]]
 +
#* [[Recording Audio on an iPhone with AVAudioRecorder (iOS 4)|Declarations, Actions and Outlets]]
 +
#* [[Recording Audio on an iPhone with AVAudioRecorder (iOS 4)|Creating the AVAudioRecorder Instance]]
 +
#* [[Recording Audio on an iPhone with AVAudioRecorder (iOS 4)|Implementing the Action Methods]]
 +
#* [[Recording Audio on an iPhone with AVAudioRecorder (iOS 4)|Implementing the Delegate Methods]]
 +
#* [[Recording Audio on an iPhone with AVAudioRecorder (iOS 4)|Designing the User Interface]]
 +
#* [[Recording Audio on an iPhone with AVAudioRecorder (iOS 4)|Releasing Memory]]
 +
#* [[Recording Audio on an iPhone with AVAudioRecorder (iOS 4)|Testing the Application]]<br><br>
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# [[Detecting when an iPhone Headphone or Docking Connector is Unplugged (iOS 4)]]
 +
#* [[Detecting when an iPhone Headphone or Docking Connector is Unplugged (iOS 4)|Detecting a Change to the Audio Hardware Route]]
 +
#* [[Detecting when an iPhone Headphone or Docking Connector is Unplugged (iOS 4)|An Example iPhone Headphone and Dock Connector Detection Application]]
 +
#* [[Detecting when an iPhone Headphone or Docking Connector is Unplugged (iOS 4)|Adding the AudioToolBox Framework to the Project]]
 +
#* [[Detecting when an iPhone Headphone or Docking Connector is Unplugged (iOS 4)|Configuring the Property Listener]]
 +
#* [[Detecting when an iPhone Headphone or Docking Connector is Unplugged (iOS 4)|Writing the Property Listener Callback]]
 +
#* [[Detecting when an iPhone Headphone or Docking Connector is Unplugged (iOS 4)|Testing the Application]]<br><br>
 
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<google>ADSDAQBOX</google>
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</table>
 
</table>
  
<google>BUY_IOS4_BOTTOM</google>
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<htmlet>ios9_upgrade</htmlet>
  
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<table border="0" cellspacing="0" width="100%">
 
<table border="0" cellspacing="0" width="100%">

Latest revision as of 15:45, 18 November 2016

Table of ContentsNext
About iPhone iOS 4 App Development Essentials

Learn SwiftUI and take your iOS Development to the Next Level
SwiftUI Essentials – iOS 16 Edition book is now available in Print ($39.99) and eBook ($29.99) editions. Learn more...

Buy Print Preview Book


Table of Contents

  1. About iPhone iOS 4 App Development Essentials

  2. The Anatomy of an iPhone 4
  3. The iOS 4 Architecture and SDK Frameworks
  4. The iPhone iOS 4 Cocoa Touch Layer
  5. The iPhone iOS 4 Media Layer
  6. The iPhone iOS 4 Core Services Layer
  7. The iPhone iOS 4 Core OS Layer
  8. Installing Xcode and the iOS 4 SDK
  9. Creating a Simple iPhone iOS 4 App
  10. Testing iOS 4 Apps on the iPhone – Developer Certificates and Provisioning Profiles
  11. The Basics of Objective-C Programming (iOS4 iPhone)
  12. The Basics of iPhone iOS 4 Object Oriented Programming in Objective-C
  13. An Overview of the iPhone iOS 4 Application Development Architecture
  14. Creating an Interactive iOS 4 iPhone App
  15. Writing iOS 4 Code to Hide the iPhone Keyboard
  16. Understanding iPhone iOS 4 Views, Windows and the View Hierarchy
  17. iOS 4 iPhone Rotation, View Resizing and Layout Handling
  18. Creating an iOS 4 iPhone Multiview Application using the Tab Bar
  19. Creating a Simple iOS 4 iPhone Table View Application
  20. Creating a Navigation based iOS 4 iPhone Application using TableViews
  21. Using the UIPickerView and UIDatePicker Components in iOS 4 iPhone Applications
  22. An iOS 4 iPhone UIPickerView Example
  23. Working with Directories on iOS 4 (iPhone)
  24. Working with Files on iOS 4 (iPhone)
  25. iOS 4 iPhone Directory Handling and File I/O – A Worked Example
  26. iOS 4 iPhone Data Persistence using Archiving
  27. iOS 4 iPhone Database Implementation using SQLite
  28. An Example SQLite based iOS 4 iPhone Application
  29. Working with iOS 4 iPhone Databases using Core Data
  30. An iOS 4 iPhone Core Data Tutorial
  31. An Overview of iOS 4 iPhone Multitouch, Taps and Gestures
  32. An Example iOS 4 iPhone Touch, Multitouch and Tap Application
  33. Detecting iOS 4 iPhone Touch Screen Gesture Motions
  34. Drawing iOS 4 iPhone 2D Graphics with Quartz
  35. An iOS 4 iPhone Graphics Drawing Tutorial using Quartz 2D
  36. Integrating iAds into an iOS 4 iPhone App
  37. An Overview of iOS 4 iPhone Multitasking
  38. Scheduling iOS 4 iPhone Local Notifications
  39. Getting iPhone Location Information using the iOS 4 Core Location Framework
  40. An Example iOS 4 iPhone Location Application
  41. Accessing the Camera and Photo Library from an iOS 4 iPhone Application
  42. An Example iOS 4 iPhone Camera Application
  43. Video Playback from within an iOS 4 iPhone Application
  44. Basic iOS 4 iPhone Animation using Core Animation
  45. Playing Audio on an iPhone using AVAudioPlayer (iOS 4)
  46. Recording Audio on an iPhone with AVAudioRecorder (iOS 4)
  47. Detecting when an iPhone Headphone or Docking Connector is Unplugged (iOS 4)

Learn SwiftUI and take your iOS Development to the Next Level
SwiftUI Essentials – iOS 16 Edition book is now available in Print ($39.99) and eBook ($29.99) editions. Learn more...

Buy Print Preview Book



Table of ContentsNext
About iPhone iOS 4 App Development Essentials