Difference between revisions of "IOS 8 App Development Essentials"
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#* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|Adding the Ball Sprite Node]]<br><br> | #* [[An iOS 8 Swift Sprite Kit Level Editor Game Tutorial|Adding the Ball Sprite Node]]<br><br> | ||
# [[A Swift iOS 8 Sprite Kit Collision Handling Tutorial]] | # [[A Swift iOS 8 Sprite Kit Collision Handling Tutorial]] | ||
+ | #* [[A Swift iOS 8 Sprite Kit Collision Handling Tutorial|Defining the Category Bit Masks]] | ||
+ | #* [[A Swift iOS 8 Sprite Kit Collision Handling Tutorial|Assigning the Category Masks to the Sprite Nodes]] | ||
+ | #* [[A Swift iOS 8 Sprite Kit Collision Handling Tutorial|Configuring the Collision and Contact Masks]] | ||
+ | #* [[A Swift iOS 8 Sprite Kit Collision Handling Tutorial|Implementing the Contact Delegate]] | ||
+ | #* [[A Swift iOS 8 Sprite Kit Collision Handling Tutorial|Implementing a Physics Joint Between Nodes]] | ||
+ | #* [[A Swift iOS 8 Sprite Kit Collision Handling Tutorial|Game Over]]<br><br> | ||
+ | # [[An iOS 8 Sprite Kit Particle Emitter Tutorial]] | ||
</td> | </td> | ||
<td valign="top"> | <td valign="top"> |
Revision as of 22:02, 8 December 2014
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This book is currently under development with new chapters added regularly.
© 2014 Neil Smyth / Payload Media. This eBook is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved.
<google>BUY_IOS8</google>
<google>BUY_IOS8</google>
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