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Handling Different Android Devices and Displays in Kotlin

101 bytes added, 21:57, 29 November 2017
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This chapter will cover some of the areas to consider when making sure that an application runs on the widest possible range of Android devices.
== Handling Handling Different Device Displays ==
Android devices come in a variety of different screen sizes and resolutions. The ideal solution is to design the user interface of your application so that it appears correctly on the widest possible range of devices. The best way to achieve this is to design the user interface using layout managers that do not rely on absolute positioning (i.e. specific X and Y coordinates) such as the ConstraintLayout so that views are positioned relative to both the size of the display and each other.
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