IPhone App Development Essentials
Currently under development, this online book is intended to teach the reader everything necessary to develop apps for the iPhone. It is due for completion in May 2010 so check back for regular updates.
- About iPhone App Development Essentials
- The Anatomy of an iPhone
- The iPhone OS Architecture and Frameworks
- The iPhone OS Cocoa Touch Layer
- The iPhone OS Media Layer
- Core Graphics Framework (CoreGraphics.framework)
- Quartz Core Framework (QuartzCore.framework)
- OpenGL ES framework (OpenGLES.framework)
- iPhone Audio Support
- AV Foundation framework (AVFoundation.framework)
- Core Audio Frameworks (CoreAudio.framework, AudioToolbox.framework and AudioUnit.framework)
- Open Audio Library (OpenAL)
- Media Player framework (MediaPlayer.framework)
- The iPhone OS Core Services Layer
- The iPhone OS Core OS Layer
- Installing Xcode and the iPhone SDK
- Creating a Simple iPhone App
- The Basics of Objective-C Programming
- The Basics of Object Oriented Programming in Objective-C
- What is an Object?
- What is a Class?
- Declaring an Objective-C Class Interface
- Adding Instance Variables to a Class
- Define Class Methods
- Declaring an Objective-C Class Implementation
- Declaring, Initializing and Releasing a Class Instance
- Calling Methods and Accessing Instance Data
- Creating the Program Section
- Bringing it all Together
- Structuring Object-Oriented Objective-C Code