Kindle Fire Development Essentials

Revision as of 13:02, 17 May 2013 by Neil (Talk | contribs)

Revision as of 13:02, 17 May 2013 by Neil (Talk | contribs)

Table of ContentsNext
An Overview and History of the Kindle Fire


<google>BUY_KINDLE_FIRE</google>


Table of Contents

  1. Introduction to Kindle Fire App Development Essentials
  2. An Overview of the Kindle Fire
  3. Setting up a Kindle Fire Android Development Environment
  4. Creating a Kindle Fire Android Virtual Device (AVD)
  5. Creating an Example Kindle Fire Android Application
  6. Testing Android Applications on a Physical Kindle Fire Device with ADB
  7. An Overview of the Kindle Fire Android Architecture
  8. The Anatomy of an Android Application
  9. Understanding Android Application and Activity Lifecycles
  10. Handling Android Activity State Changes
  11. Android Activity State Changes - An Example Application
  12. Saving and Restoring the User Interface State of an Android Activity
  13. Understanding Android Views, View Groups and Layouts
  14. Designing an Android User Interface using the Graphical Layout Tool
  15. Creating an Android User Interface in Java Code
  16. An Overview and Example of Android Event Handling
  17. Android Touch and Multi-touch Event Handling
  18. Detecting Common Gestures using the Android Gesture Detector Class
  19. Implementing Android Custom Gesture and Pinch Recognition



  1. Android Gesture and Pinch Recognition on the Kindle Fire
  2. An Overview of Android Intents
  3. Android Explicit Intents – A Worked Example
  4. Android Implicit Intents – A Worked Example
  5. Android Broadcast Intents and Broadcast Receivers
  6. A Basic Overview of Android Threads and Thread handlers
  7. An Overview of Android Started and Bound Services
  8. Implementing an Android Started Service – A Worked Example
  9. Android Local Bound Services – A Worked Example
  10. Android Remote Bound Services – A Worked Example