Kindle Fire Development Essentials

Revision as of 14:44, 16 May 2013 by Neil (Talk | contribs)

Revision as of 14:44, 16 May 2013 by Neil (Talk | contribs)

Table of ContentsNext
An Overview and History of the Kindle Fire


<google>BUY_KINDLE_FIRE</google>


Table of Contents

  1. Introduction to Kindle Fire App Development Essentials
  2. An Overview of the Kindle Fire
  3. Setting up a Kindle Fire Android Development Environment
  4. Creating a Kindle Fire Android Virtual Device (AVD)
  5. Creating an Example Kindle Fire Android Application
  6. Creating a New Android Project
  7. Defining the Project Name and SDK Settings


  1. Testing Android Applications on a Physical Kindle Fire Device
  2. An Overview of the Kindle Fire Android Architecture
  3. The Anatomy of an Android Application
  4. Understanding Android Application and Activity Lifecycles
  5. Handling Android Activity State Changes
  6. Android Activity State Changes – An Example Application
  7. Saving and Restoring the User Interface State of an Android Activity
  8. Understanding Android Views, View Groups and Layouts
  9. Designing an Android User Interface using the Graphical Layout Tool
  10. Creating an Android User Interface in Java Code
  11. An Overview and Example of Android Event Handling
  12. Android Touch and Multi-touch Event Handling
  13. Android Gesture and Pinch Recognition on the Kindle Fire
  14. An Overview of Android Intents
  15. Android Explicit Intents – A Worked Example
  16. Android Implicit Intents – A Worked Example
  17. Android Broadcast Intents and Broadcast Receivers
  18. A Basic Overview of Android Threads and Thread handlers
  19. An Overview of Android Started and Bound Services
  20. Implementing an Android Started Service – A Worked Example
  21. Android Local Bound Services – A Worked Example
  22. Android Remote Bound Services – A Worked Example