Kindle Fire Development Essentials

Revision as of 19:26, 15 May 2013 by Neil (Talk | contribs)

Revision as of 19:26, 15 May 2013 by Neil (Talk | contribs)

Table of ContentsNext
An Overview and History of the Kindle Fire


<google>BUY_KINDLE_FIRE</google>


Table of Contents

  1. Introduction to Kindle Fire App Development Essentials
  2. An Overview of the Kindle Fire
  3. Setting up a Kindle Fire Android Development Environment
  4. Creating a Kindle Fire Android Virtual Device (AVD)
  5. Creating an Example Kindle Fire Android Application
  6. Testing Android Applications on a Physical Kindle Fire Device
  7. An Overview of the Kindle Fire Android Architecture
  8. The Anatomy of an Android Application
  9. Understanding Android Application and Activity Lifecycles
  10. Handling Android Activity State Changes
  11. Android Activity State Changes – An Example Application
  12. Saving and Restoring the User Interface State of an Android Activity
  13. Understanding Android Views, View Groups and Layouts
  14. Designing an Android User Interface using the Graphical Layout Tool
  15. Creating an Android User Interface in Java Code
  16. An Overview and Example of Android Event Handling
  17. Android Touch and Multi-touch Event Handling
  18. Android Gesture and Pinch Recognition on the Kindle Fire
  19. An Overview of Android Intents
  20. Android Explicit Intents – A Worked Example
  21. Android Implicit Intents – A Worked Example
  22. Android Broadcast Intents and Broadcast Receivers
  23. A Basic Overview of Android Threads and Thread handlers
  24. An Overview of Android Started and Bound Services
  25. Implementing an Android Started Service – A Worked Example
  26. Android Local Bound Services – A Worked Example
  27. Android Remote Bound Services – A Worked Example