JavaScript Math Object
The JavaScript Math object provides a collections of mathematical constants and methods for performing such tasks as generating random numbers, rounding, obtaining values such as PI and performing calculations.
JavaScript Math Object Methods
The following table lists the methods available with the Math object:
Method | Description |
---|---|
abs | Absolute value |
sin, cos, tan | Standard trigonometric functions; argument in radians |
acos, asin, atan, atan2 | Inverse trigonometric functions; return values in radians |
exp, log | Exponential and natural logarithm, base e |
ceil | Returns least integer greater than or equal to argument |
floor | Returns greatest integer less than or equal to argument |
min, max | Returns greater or lesser (respectively) of two arguments |
pow | Exponential; first argument is base, second is exponent |
random | Returns a random number between 0 and 1. |
round | Rounds argument to nearest integer |
sqrt | Square root |
JavaScript Math Object Properties
In addition the math object contains a number of properties for accessing mathematical constants:
Property | Description |
---|---|
E | Euler's constant |
LN2 | Natural log of 2 |
LN10 | Natural log of 10 |
LOG2E | Log base -2 of E |
LOG10E | Log base -10 of E |
PI | Value of Pi |
SQRT1_2 | Square root of 0.5 |
SQRT2 | Square root of 2 |
Using JavaScript Math Object and Properties
the first thing to be aware of with the Math object is that an instance of the object already exists. It is not necessary, therefore, to create a new instance using the new keyword. You can simply access the methods and properties by referencing Math.
The methods and properties of the JavaScript Math object can be accessed jsut as with any other objects (see JavaScript Object Basics for more information). For example we can obtain the value of Pi:
Math.Pi;
We can perform square root calculation:
Math.sqrt(3); <pre> == Generating Randon Numbers in JavaScript == The JavaScript Math object provides the ''random()'' method to generate randon numbers. When developing tyhe ''random()'' method the architects of JavaScript did not know what range you would the use for generation of the randon number. To address this they decided to generate a number between 0 and 1 and then leave you to mulitply it by factors of 10. To obtain a random number between 0 and 10, for example: <pre> var randomNum = Math.random*10;