Difference between revisions of "An Overview of IT Security Threats and Attacks"
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Revision as of 16:21, 13 February 2008
Before moving on to chapters that outline the steps necessary to secure networks and computer systems it helps to first have an understanding of the kinds of attacks and threats that need to be defended against. Armed with this information it will be clearer in later chapters not just how to implement particular security measures, but also why such measures need to be implemented.
There are a variety of different forms of attack to which a network or computer system may be exposed each of which will be covered in this chapter.
Denial of Service (DoS) Attacks
Denial of Service (DoS) are undertaken with the express purpose of preventing users from accessing and using a service they should otherwise be able to access. Such attacks make malicious use of a variety of different standard protocols and tools. There is no single DoS attack method, and the term has come to encompass a variety of different forms of attack, a number of which are outlined below:
- Ping flood - This attack uses the Internet Message Protocol (ICMP) ping request to a server as a DoS method. The strategy either involves sending ping requests in such vast quantities that the receiving system is unable to respond to valid user requests, or sending ping messages which are so large (known as a ping of death) that the system is unable to handle the request.
- Smurfing - As with Ping Flood attacks, smurfing makes use of the TCP Internet Message Protocol (ICMP) ping request to mount DoS attacks. In a typical smurfing attack the attacker sends a ping request to the broadcast address of network containing the IP address of the victim. The ping request is sent to all computers on the broadcast network, which in turn all reply to the IP address of the victim system thereby overloading the victim with ping responses. The primary method for preventing smurf attacks is to block ICMP traffic through routers so that the ping responses are blocked from reaching internal servers.
- TCP SYN Flood - Also known as the TCP Ack Attack, this attack leverages the TCP three way handshake to launch a DoS attack. The attack begins with a client attempting to establish a TCP connection with the victim server. The client send a request to the server, which in turn returns an ACK package to acknowledge the connection. At this point in the communication the client should respond with a message accepting the connection. Instead the client sends another ACK which is responded to by the server with yet another ACK. The client continues to send ACKs to the server with the effect of causing the server to hold sessions open in anticipation of the client sending the final packet required to completion the connection. As a result the server uses up all available sessions serving the malicious client, thereby preventing access to other users.
- Fraggle - A fraggle attack is similar to a smurfing attack with the exception that the User Datagram Protocol (UDP) is used instead of using ICMP.
- Land - Under a Land attack the attacker creates a fake SYN packet contain the same source and destination IP addresses and ports and sends it to the victim causing the system to become confused whn trying to respond to the packet.
- Teardrop - A teardrop type of DoS attack exploits a weakness in the TCP/IP implementation of some operating systems. The attack works by sending messages fragmented into multiple UDP packages. Ordinarily the operating system is able to reassemble the packets into a complete message by referencing data in each UDB packet. The teardrop attack works by corrupting the offset data in the UDP packets making it impossible for the system to rebuild the original packets. On systems which are unable to handle this corruption a crash is the most likely outcome of a teardrop attack.
- Bonk - An effective attack on some Windows systems involving the transmission corrupted UDP packets to the DNS port (port 53) resulting in a system crash.
- Boink - Similar to the Bonk attack except that the corrupted UDP packets are sent to multiple ports, not just port 53 (DNS).