Difference between revisions of "IOS 9 App Development Essentials"
From Techotopia
Line 121: | Line 121: | ||
#* [[The Basics of Object Oriented Programming in Swift 2|Using self in Swift]]<br><br> | #* [[The Basics of Object Oriented Programming in Swift 2|Using self in Swift]]<br><br> | ||
# [[An Introduction to Swift Subclassing and Extensions]] | # [[An Introduction to Swift Subclassing and Extensions]] | ||
+ | #* [[An Introduction to Swift Subclassing and Extensions|Inheritance, Classes and Subclasses]] | ||
+ | #* [[An Introduction to Swift Subclassing and Extensions|A Swift Inheritance Example]] | ||
+ | #* [[An Introduction to Swift Subclassing and Extensions|Extending the Functionality of a Subclass]] | ||
+ | #* [[An Introduction to Swift Subclassing and Extensions|Overriding Inherited Methods]] | ||
+ | #* [[An Introduction to Swift Subclassing and Extensions|Initializing the Subclass]] | ||
+ | #* [[An Introduction to Swift Subclassing and Extensions|Using the SavingsAccount Class]] | ||
+ | #* [[An Introduction to Swift Subclassing and Extensions|Swift Class Extensions]]<br><br> | ||
+ | # [[Working with Array and Dictionary Collections in Swift 2]] | ||
# [[Understanding Error Handling in Swift 2]] | # [[Understanding Error Handling in Swift 2]] | ||
#* [[Understanding Error Handling in Swift 2|Understanding Error Handling]] | #* [[Understanding Error Handling in Swift 2|Understanding Error Handling]] |
Revision as of 21:45, 14 December 2015
Table of Contents
- Start Here
- Joining the Apple Developer Program
- Installing Xcode 7 and the iOS 9 SDK
- A Guided Tour of Xcode 7
- Starting Xcode 7
- Creating the iOS App User Interface
- Changing Component Properties
- Adding Objects to the User Interface
- Building and Running an iOS 9 App in Xcode 7
- Running the App on a Physical iOS Device
- Managing Devices and Simulators
- Dealing with Build Errors
- Monitoring Application Performance
- An Exploded View of the User Interface Layout Hierarchy
- An Introduction to Xcode 7 Playgrounds
- What is a Playground?
- Creating a New Playground
- A Basic Swift Playground Example
- Viewing Results
- Enabling the Timeline Slider
- Adding Rich Text Comments
- Working with Playground Pages
- Working with UIKit in Playgrounds
- Adding Resources to a Playground
- Working with Enhanced Live Views
- When to Use Playgrounds
- Swift 2 Data Types, Constants and Variables
- Using a Swift Playground
- Swift Data Types
- Integer Data Types
- Floating Point Data Types
- Bool Data Type
- Character Data Type
- String Data Type
- Special Characters/Escape Sequences
- Swift Variables
- Swift Constants
- Declaring Constants and Variables
- Type Annotations and Type Inference
- The Swift Tuple
- The Swift Optional Type
- Type Casting and Type Checking
- Swift 2 Operators and Expressions
- Expression Syntax in Swift
- The Basic Assignment Operator
- Swift Arithmetic Operators
- Compound Assignment Operators
- Increment and Decrement Operators
- Comparison Operators
- Boolean Logical Operators
- Range Operators
- The Ternary Operator
- Bitwise Operators
- Bitwise NOT
- Bitwise AND
- Bitwise OR
- Bitwise XOR
- Bitwise Left Shift
- Bitwise Right Shift
- Compound Bitwise Operators
- Swift 2 Flow Control
- The Swift 2 Switch Statement
- An Overview of Swift 2 Functions
- What is a Function?
- How to Declare a Swift Function
- Calling a Swift Function
- Declaring External Parameter Names
- Declaring Default Function Parameters
- Returning Multiple Results from a Function
- Variable Numbers of Function Parameters
- Parameters as Variables
- Working with In-Out Parameters
- Functions as Parameters
- Closure Expressions
- Closures in Swift
- The Basics of Object Oriented Programming in Swift 2
- An Introduction to Swift Subclassing and Extensions
- Working with Array and Dictionary Collections in Swift 2
- Understanding Error Handling in Swift 2