Difference between revisions of "Kindle Fire Development Essentials"

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#* [[Understanding Android Application and Activity Lifecycles|The Activity Stack]]
 
#* [[Understanding Android Application and Activity Lifecycles|The Activity Stack]]
 
#* [[Understanding Android Application and Activity Lifecycles|Activity States]]
 
#* [[Understanding Android Application and Activity Lifecycles|Activity States]]
#* [[Understanding Android Application and Activity Lifecycles||Handling State Change]]<br><br>
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#* [[Understanding Android Application and Activity Lifecycles|Handling State Change]]<br><br>
 
# [[Handling Android Activity State Changes]]
 
# [[Handling Android Activity State Changes]]
 
#* [[Handling Android Activity State Changes|The Activity Class]]
 
#* [[Handling Android Activity State Changes|The Activity Class]]
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#* [[An Overview and Example of Android Event Handling|Consuming Events]]<br><br>
 
#* [[An Overview and Example of Android Event Handling|Consuming Events]]<br><br>
 
# [[Android Touch and Multi-touch Event Handling]]
 
# [[Android Touch and Multi-touch Event Handling]]
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# [[Android Gesture Recognition on the Kindle Fire]]

Revision as of 20:17, 13 June 2012

Table of ContentsNext
An Overview and History of the Kindle Fire


<google>BUY_KINDLE_FIRE</google>


Table of Contents

  1. An Overview and History of the Kindle Fire
  2. Setting Up a Kindle Fire Android Development Environment
  3. Creating a Kindle Fire Android Virtual Device (AVD)
  4. Creating an Example Kindle Fire Android Application
  5. Testing Android Applications on a Physical Kindle Fire Device
  6. An Overview of the Kindle Fire Android Architecture
  7. The Anatomy of an Android Application
  8. Understanding Android Application and Activity Lifecycles
  9. Handling Android Activity State Changes
  10. Android Activity State Changes – An Example Application
  11. Saving and Restoring the User Interface State of an Android Activity
  12. Understanding Android Views, View Groups and Layouts
  13. Designing an Android User Interface using the Graphical Layout Tool
  14. Creating an Android User Interface in Java Code
  15. An Overview and Example of Android Event Handling
  16. Android Touch and Multi-touch Event Handling
  17. Android Gesture Recognition on the Kindle Fire