Difference between revisions of "IPhone App Development Essentials"
From Techotopia
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#* [[Creating an Interactive iPhone App|Building and Running the Finished Application]]<br><br> | #* [[Creating an Interactive iPhone App|Building and Running the Finished Application]]<br><br> | ||
# [[Understanding iPhone Views, Windows and the View Hierarchy]] | # [[Understanding iPhone Views, Windows and the View Hierarchy]] | ||
+ | #* [[Understanding iPhone Views, Windows and the View Hierarchy|An Overview of Views]] | ||
+ | #* [[Understanding iPhone Views, Windows and the View Hierarchy|The UIWindow Class]] | ||
+ | #* [[Understanding iPhone Views, Windows and the View Hierarchy|The View Hierarchy]] | ||
+ | #* [[Understanding iPhone Views, Windows and the View Hierarchy|View Types]] | ||
+ | #* [[Understanding iPhone Views, Windows and the View Hierarchy|The Window]] | ||
+ | #* [[Understanding iPhone Views, Windows and the View Hierarchy|Container Views]] | ||
+ | #* [[Understanding iPhone Views, Windows and the View Hierarchy|Controls]] | ||
+ | #* [[Understanding iPhone Views, Windows and the View Hierarchy|Display Views]] | ||
+ | #* [[Understanding iPhone Views, Windows and the View Hierarchy|Text and Web Views]] | ||
+ | #* [[Understanding iPhone Views, Windows and the View Hierarchy|Navigation Views and Tab Bars]] | ||
+ | #* [[Understanding iPhone Views, Windows and the View Hierarchy|Alert Views and Action Sheets]]<br><br> |
Revision as of 18:35, 8 April 2010
Currently under development, this online book is intended to teach the reader everything necessary to develop apps for the iPhone. It is due for completion in May 2010 so check back for regular updates.
- About iPhone App Development Essentials
- The Anatomy of an iPhone
- The iPhone OS Architecture and Frameworks
- The iPhone OS Cocoa Touch Layer
- The iPhone OS Media Layer
- Core Graphics Framework (CoreGraphics.framework)
- Quartz Core Framework (QuartzCore.framework)
- OpenGL ES framework (OpenGLES.framework)
- iPhone Audio Support
- AV Foundation framework (AVFoundation.framework)
- Core Audio Frameworks (CoreAudio.framework, AudioToolbox.framework and AudioUnit.framework)
- Open Audio Library (OpenAL)
- Media Player framework (MediaPlayer.framework)
- The iPhone OS Core Services Layer
- The iPhone OS Core OS Layer
- Installing Xcode and the iPhone SDK
- Creating a Simple iPhone App
- Testing Apps on the iPhone – Developer Certificates and Provisioning Profiles
- Joining the iPhone Developer Program
- Creating an iPhone Development Certificate Signing Request
- Submitting the iPhone Development Certificate Signing Request
- Installing an iPhone Development Certificate
- Assigning Devices
- Creating an App ID
- Creating an iPhone Development Provisioning Profile
- Selecting a Device for Development
- Associating an App ID with an App
- Installing an App onto a Device
- The Basics of Objective-C Programming
- The Basics of Object Oriented Programming in Objective-C
- What is an Object?
- What is a Class?
- Declaring an Objective-C Class Interface
- Adding Instance Variables to a Class
- Define Class Methods
- Declaring an Objective-C Class Implementation
- Declaring, Initializing and Releasing a Class Instance
- Calling Methods and Accessing Instance Data
- Creating the Program Section
- Bringing it all Together
- Structuring Object-Oriented Objective-C Code
- An Overview of the iPhone Application Development Architecture
- Creating an Interactive iPhone App
- Understanding iPhone Views, Windows and the View Hierarchy