Difference between revisions of "IOS 7 App Development Essentials"
From Techotopia
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#* [[An iOS 7 Sprite Kit Particle Emitter Tutorial|Adding the Burst Particle Emitter Effect]]<br><br> | #* [[An iOS 7 Sprite Kit Particle Emitter Tutorial|Adding the Burst Particle Emitter Effect]]<br><br> | ||
# [[Integrating iAds into an iOS 7 App]] | # [[Integrating iAds into an iOS 7 App]] | ||
+ | #* [[Integrating iAds into an iOS 7 App|iOS Advertising Options]] | ||
+ | #* [[Integrating iAds into an iOS 7 App|Preparing to Run iAds within an Application]] | ||
+ | #* [[Integrating iAds into an iOS 7 App|iAd Advertisement Formats]] | ||
+ | #* [[Integrating iAds into an iOS 7 App|Banner Ads]] | ||
+ | #* [[Integrating iAds into an iOS 7 App|Interstitial Ads]] | ||
+ | #* [[Integrating iAds into an iOS 7 App|Medium Rectangle Ads]] | ||
+ | #* [[Integrating iAds into an iOS 7 App|Pre-Roll Video Ads]] | ||
+ | #* [[Integrating iAds into an iOS 7 App|Creating an Example iAds Application]] | ||
+ | #* [[Integrating iAds into an iOS 7 App|Adding the iAds Framework to the Xcode Project]] | ||
+ | #* [[Integrating iAds into an iOS 7 App|Enabling Banner Ads]] | ||
+ | #* [[Integrating iAds into an iOS 7 App|Adding a Medium Rectangle Ad]] | ||
+ | #* [[Integrating iAds into an iOS 7 App|Implementing an Interstitial Ad]] | ||
+ | #* [[Integrating iAds into an iOS 7 App|Configuring iAds Test Settings]] | ||
+ | #* [[Integrating iAds into an iOS 7 App|Going Live with iAds]]<br><br> | ||
+ | # [[iOS 7 Multitasking, Background Transfer Service and Fetching]] |
Revision as of 20:39, 9 October 2013
© 2013 Neil Smyth / Payload Media. This eBook is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved.
<google>BUY_IOS7</google>
- iOS 7 UIKit Dynamics - An Overview
- Understanding UIKit Dynamics
- The UIKit Dynamics Architecture
- Dynamic Items
- Dynamic Behaviors
- The Reference View
- The Dynamic Animator
- Implementing UIKit Dynamics in an iOS 7 Application
- Dynamic Animator Initialization
- Configuring Gravity Behavior
- Configuring Collision Behavior
- Configuring Attachment Behavior
- Configuring Snap Behavior
- Configuring Push Behavior
- The UIDynamicItemBehavior Class
- Combining Behaviors to Create a Custom Behavior
- An iOS 7 UIKit Dynamics Tutorial
- An Introduction to iOS 7 Sprite Kit Programming
- An iOS 7 Sprite Kit Game Tutorial
- About the Sprite Kit Demo Game
- Creating the SpriteKitDemo Project
- Reviewing the SpriteKit Game Template Project
- Creating the Game Scene Classes
- Implementing the Welcome Scene
- Transitioning to the Archery Scene
- Transitioning to the Archery Scene
- Preparing the Archery Scene
- Adding the Texture Atlas
- Obtaining a Texture from the Atlas
- Preparing the Animation Texture Atlas
- Animating the Archer Sprite Node
- Creating the Arrow Sprite Node
- Creating the Arrow Sprite Node
- Shooting the Arrow
- Adding the Ball Sprite Node
- An iOS 7 Sprite Kit Collision Handling Tutorial
- An iOS 7 Sprite Kit Particle Emitter Tutorial
- What is the Particle Emitter?
- The Particle Emitter Editor
- The SKEmitterNode Class
- Using the Particle Emitter Editor
- Particle Emitter Node Properties
- Background
- Particle Texture
- Particle Birthrate
- Particle Life Cycle
- Particle Position Range
- Angle
- Particle Speed
- Particle Acceleration
- Particle Scale
- Particle Rotation
- Particle Color
- Particle Blend Mode
- Experimenting with the Particle Emitter Editor
- Bursting a Ball using Particle Emitter Effects
- Adding the Burst Particle Emitter Effect
- Integrating iAds into an iOS 7 App
- iOS Advertising Options
- Preparing to Run iAds within an Application
- iAd Advertisement Formats
- Banner Ads
- Interstitial Ads
- Medium Rectangle Ads
- Pre-Roll Video Ads
- Creating an Example iAds Application
- Adding the iAds Framework to the Xcode Project
- Enabling Banner Ads
- Adding a Medium Rectangle Ad
- Implementing an Interstitial Ad
- Configuring iAds Test Settings
- Going Live with iAds
- iOS 7 Multitasking, Background Transfer Service and Fetching